![]() So my only reliable way of farming gear is by re-rolling the maps. Monsters and bosses in this game do not re-spawn when you exit the game. Achieving Demigod status is a slow process, i will reach level 100 before that. so it's basically like a secondary leveling system. For each new fame tier, the character receives 1 skill point. You increase fame by killing champion monsters. The highest one and the on i'm aiming at is Demigod. So if (and that is a big IF) i'm successful with my other goals, i might try my luck there, to see how i'll last before i die. i will need an insane gear setup to beat that place. The reason i made this dungeon optional is because it is not a place for a self found characters. The last boss of the dungeon is actually level 200 and it is the toughest bastard in the game. Tarroch's Tomb is an Arena type of dungeon where the goal is to clear 10 waves of enemies varying from level 100 to 150 if i'm not mistaken. The plan is to do my leveling form 55-100 in the Mapworks after i beat the regular game, then breeze through the rest of the replays, until NG+5 The regular playthrough will be slower though, a lot slower. Only 3 acts and if i clear everything (which i'm not in later replays) it should take me no more than 8-10 hours for each replay. So in total i have to beat the game 5 times, each time with increased monster levels. After that you can continue doing new games, but they will always be NG+5 with the same monster level and difficulty. What's NG+5? That's the fifth and last "new game+" you can start with a character. Reach NG+5 and kill the Level 120 NetherlordĪ few things to address before the start: Complete at least one of the max level Mapworks dungeonsħ. Self-found and self-sustained characters onlyĦ. The rules for the completion of this challenge are simple:ġ. I had a successful HC Veteran character on TL 2 before, but the difference with Elite is huge. ![]() Alchemist can no longer be 'started' on his third stage by rerolling, going to the next level waypoint, and back up.That's something i never even thought i would try, but i did some tests on Hardcore Elite difficulty and it's a total blast to play. Some snow effects were not properly tagged as 'weather' so would not disable when weather was turned off Various visual updates to the Three Sisters' Lair Can't prematurely activate Vyrax tower warp with teleportation Siege Turrets have 100% charm resistance Champions all have 100% charm resistance Elemental armor reduction can't reduce armor below zero Player block cap set to 75 instead of 50 ![]() When a left-click skill is bound, skills won't track a second mouse click if you click and click-away again (keeps you from pointing the wrong direction sometimes) Can't turn alignment on something that attaches to its master Some more multiplayer XP distribution fixes related to player/killer delta Set bonuses based on nearby monster count work properly Fixed several issues where procs could be precluded from activation ![]() Several affixes that work based on unit proximity can work in parallel, when they could not before Lore item set now has a tangle ability, instead of a nonfunctional acidrain proc Blade Pact and Stone Pact last for listed time On-Death Procs properly cool down if required (Fixes several issues where a proc ceases functioning after a period of time) Fixed several non-working augment affixes Shockbolts and Shocking Orb can now build charge Blazing Pillar will no longer give enemies the ability to burn you! Fixed some issues with Stormclaw bolt chaining Fixed a crash that could occur with a dying pet that proc'ed on save restoration Precacheing of skills, missiles, and particles to reduce the appearance of stutters the first time those assets are viewed on some machines Additional rendering performance improvements Fixed Engineer armor set that was showing up as white geometry
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